Tile Room Environments
A library of 3D interiors rather than a set of photographs. Each room is modelled and lit once, then re-tiled for whichever product needs showing. Several hundred environments and counting.
- Client
- Tiles of Lucca
- Year
- 2023–2026
- Role
- Interior visualization
- Category
- Creative · Visualization · 3D
- Scope
- Interior · Tile · Variants · Environments
- Stack
- 3ds Max · Corona Renderer
- Skills
- 3ds Max
- Blender
- Adobe Creative Suite
- E-Commerce
A partnership running since 2023, built around a library of 3D interiors rather than a set of photographs.
Each room (bathroom, shower, kitchen, hallway, dining space) is modelled and lit once, then re-tiled for whichever product needs showing, which is why the same bathroom appears here twice in two completely different schemes.
Tile is close to the hardest case for a photo shoot. A single collection runs to dozens of colourways and formats, each one needs to be seen laid across a real surface at a believable scale, and no showroom can be rebuilt for every SKU. Building the room instead turns a new finish into a render rather than a location, a fitter and a week.
Several hundred environments later, the set spans glazed zellige checkerboards, fluted terracotta, marble and travertine looks, and large-format limestone.











